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1. Docking capital ships in structures - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why is an NPC station not an option for you? Why is just using the tether range of an astrahus not good enough for you? Why is a pos not good enough? We'll have them around for a few years yet. Have CCP actually announced...
- by Beyl Ahashion - at 2017.03.30 21:00:28
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2. Docking capital ships in structures - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: If you have enough of a fleet of capital ships to need to dock them in a structure, then you can drop 12b on a fortizar. You don't need to fit the thing to use it as a stager. The USD cost is irrelevant. If there are enou...
- by Beyl Ahashion - at 2017.03.30 20:40:24
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3. Docking capital ships in structures - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: ...If you can afford a capital ship fleet, you can afford a fortizar. Sometimes responses make me laugh. Cost of a capital ship 1.2 bil, cost of a Fortizar 12 bil plus slots, rigs, and fuel. That is more than a factor of...
- by Beyl Ahashion - at 2017.03.30 20:19:09
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4. Docking capital ships in structures - in Player Features and Ideas Discussion [original thread]
I propose adding a service for the medium structures (Astrahaus, Raitaru, and whatever the medium refinery is called) that allows capital ships to dock. This will allow those that can't afford the next size up of structure, but feel like they need...
- by Beyl Ahashion - at 2017.03.27 11:33:03
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5. Aurum to Plex - in Player Features and Ideas Discussion [original thread]
This is probably the wrong place to post this, but I can't find the correct place, so here it is: CCP seems to be worried about the Aurum to Plex conversion upsetting the plex market. There is a saying, "Dilution is the solution to pollution". Pu...
- by Beyl Ahashion - at 2017.03.22 10:48:54
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6. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
That worked like a champ. Thanks.
- by Beyl Ahashion - at 2017.03.11 22:20:02
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7. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
How can I properly simulate remote shield boosting coming in to a ship. For instance a Force Aux with a triage module active, that is boosting another ship? It doesn't seem to let me tell it that the boosting ship has a triage module active. The s...
- by Beyl Ahashion - at 2017.03.10 22:38:56
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8. Alpha clone suggestions - in Player Features and Ideas Discussion [original thread]
It's absolutely amazing sometimes, reading what people post when you make suggestions. I wasn't going to respond, but here it is anyway. The biggest things that I read are "your making alphas your PI and mining alt". May I suggest that you first ...
- by Beyl Ahashion - at 2017.03.08 12:02:48
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9. Aggression Timer - in Player Features and Ideas Discussion [original thread]
I can understand the arguments made against the command bursts, and agree with them. So I withdraw that part of this suggestion. I can totally understand why warp scram and webbing is considered aggression. I never said that I wanted all ewar to ...
- by Beyl Ahashion - at 2017.03.03 16:49:22
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10. Alpha clone suggestions - in Player Features and Ideas Discussion [original thread]
I recommend making the following changes to Alpha Clones: 1) Prevent alpha players from being able to leave HS. (If an mega player becomes an alpha player while outside HS, then they are forced to dock immediately, and when they dock they are off...
- by Beyl Ahashion - at 2017.03.03 16:37:11
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11. Aggression Timer - in Player Features and Ideas Discussion [original thread]
Please make the "Aggression Timer" only for "aggression". ECM: Currently ECM triggers the aggression timer. This makes it impossible for industrials and freighters to even use ECM in an effort to escape, since if they use ECM, the aggression time...
- by Beyl Ahashion - at 2017.01.27 16:01:19
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12. Probe Scan History for Signatures - in Player Features and Ideas Discussion [original thread]
Somehow I don't see remembering what a sig is, that you have already scanned down yourself, as being detrimental to anyone. Can you please show how that would be detrimental to anyone?
- by Beyl Ahashion - at 2017.01.06 15:07:23
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13. Either fix or remove autopilot - in Player Features and Ideas Discussion [original thread]
I have no problem with autopilot not working as a person at the keyboard. All I am saying is that if people don't want to make it usable, then let's get rid of it altogether. But let's not keep it around in a broken state. And broken in this con...
- by Beyl Ahashion - at 2017.01.06 14:49:47
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14. citadel contract histories - in Player Features and Ideas Discussion [original thread]
+1. Good idea.
- by Beyl Ahashion - at 2017.01.06 13:59:18
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15. Probe Scan History for Signatures - in Player Features and Ideas Discussion [original thread]
This is a great idea. Please do remember the last scanned state of all signatures.
- by Beyl Ahashion - at 2017.01.06 13:56:55
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16. Shortcuts in Directional Scanner - in Player Features and Ideas Discussion [original thread]
Whether we like it or not, CCP has built multiple characters into the game. As long as they are a part of the game, then asking for such minimal things to help them function correctly is a good thing.
- by Beyl Ahashion - at 2017.01.06 13:54:43
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17. Either fix or remove autopilot - in Player Features and Ideas Discussion [original thread]
One of the first things that I was taught in EVE was to NEVER EVER use the autopilot. Someone decided to make the autopilot so bad that it will kill you every time. Having features like this in the game tells people that although Eve has a lot of ...
- by Beyl Ahashion - at 2017.01.06 13:52:47
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18. New probes for interdictors? - in Player Features and Ideas Discussion [original thread]
-1 Bad idea. Interdictors are way too powerful already.
- by Beyl Ahashion - at 2017.01.06 13:44:43
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19. Shortcuts in Directional Scanner - in Player Features and Ideas Discussion [original thread]
Please either remove the number shortcuts in the directional scan window, or atleast make them user settable. Reason: Unfortunately someone decided that people like to wear out their mouse buttons spamming the scan button every 2 seconds 24/7. Th...
- by Beyl Ahashion - at 2017.01.06 13:30:00
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20. Reduced Dependencies - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: And in you mind you should be able to fly all ships after a year ? Can-Št see a valid reason. Focus on that what you want and you will get it fast. To perfect it it will takes much time. To perfekt everything it will take ma...
- by Beyl Ahashion - at 2016.11.15 15:42:06
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